First is the detector, which warns you when you are near mines, spare parts, and weapons. In the shooting range, you'll meet Danila, the gunsmith, who will give you a couple of items for your journey. Listen to the story for several more minutes, then exit the submarine to the shooting range. Walk forward and up the stairs to the submarine to meet Tom, who is another American, and Klim, his right-hand man. After a few minutes of cinematics, you'll be in control of Sam again at the base with the submarine. Follow the path there, inside of the broken down building, then interact with the half-opened doors to begin a fight sequence (Sam is a total badass). Once in control of Sam again, look at your map to see your objective (the white "?") is slightly north of your location. You'll know you've dealt enough damage once a cinematic begins of the Batwing picking you up, dropping you down below, and flying off. Use med-kits if necessary, but try to be conservative with them, as you'll need them for future Batwing encounters. When the Batwing flies near you, it is best to use your A-shot to deal a considerable amount of damage. When the Batwing appears, keep damaging it by shooting it. The actual Batwing "boss" is the very large bat that flys amongst many other, smaller bats. You'll land on a very narrow bridge that has a train cart on it, inside of which is some ammunition, med-kits, and supplies (make sure you take these!). After this, you will encounter your first of three Batwing attacks. Make sure you holster your weapon ( ) to earn a * moral point*.Ĭontinue to follow the Captain and he will tell you to use your binoculars to examine the submarine. Once you meet the Captain, he'll command you to put your weapon down. Once inside, kill the bandits, then head upstairs and up the ladders to the Captain. Follow the linear path ahead of you until you reach the building that is under attack. As you proceed ahead, always be on the lookout for chemical and consumable resources (you should be doing this throughout the entire DLC). Play through the opening cutscenes until you're in control as Sam. Therefore, diary pages are not included in this guide. Diary pages do exist in this DLC, but there is no achievement related to them. All of the Sheet Music Melodies locations are linked to this video, and all of the Night Hunter Stash locations are linked to this video, both made by Game Guides Channel ( most Weapon Upgrades are located in the same areas of the Night Hunter Stashes). There are 3 collectible-related achievements for this DLC: Sheet Music Melodies (9), Night Hunter Stashes (8), and Weapon Upgrades (18). They are important to help you gain *moral points* which are needed for another achievement. Throughout the DLC, keep stocked up on med-kits at all times for the three Batwing encounters!Īlso in the main menu, go to Options > Game Options > Hints, and make sure they are turned on. Only deaths during any of the three Batwing encounters will void the achievement. I'll also warn you to make a quick-save when you're coming up on one of the three batwing encounters (note: this quick save is useful for if you run out of med-kits or ammo during the fight - it doesn't appear that you can use this quick-save for if you die, i.e., the "Untouchable" achievement is voided once you die in a Batwing encounter).Īlso, you can die at any other point during the game and still earn the Untouchable achievement. Instead, finish the DLC while following this walkthrough, then start a new game and try again. If you do end up dying in one of the Batwing encounters, don't restart your game. Depending on your skill and familiarity with the game, this may be easy for you, or it might be difficult. In order to complete this DLC in a single playthrough, you'll need to complete the game on Normal difficulty without dying in any of the three Batwing encounters (as mentioned in the achievement description above). They are similar to the flying Demons in the base game, but may prove a bit more difficult to defeat. In this DLC, you'll be introduced to a new enemy: Batwings.
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